The value of soft abilities and ways to enhance them with business simulations.

A few of the soft abilities that students can get, practice and/or enhance using business simulations:.

Reliability and dependability.

Enacted this study as the most crucial soft abilities that employers search in new employees, reliability and dependability are interlinked and at the base of a well-functioning organization. A reliable staff member can be relied on by their company to bring absolutely nothing however their best shot. Using a realistic marketing simulation game employee practice not just the characteristics of team effort, however also to trust on the ability that each staff member needs to deliver their best.

Team effort.

Business success is practically never based on a bachelor, however on integrating the cumulative skills of the personnel of a company, and we make certain to include this element of doing business in the game mechanics of our simulations. In a previous post from our blog, Associate Professor at Lappeenranta University of Technology has described how individuals enhance their team effort abilities using Cesim business simulations.


The world is altering constantly and at ever-increasing speed, and both staff members and companies need to have the ability to adjust or run the risk of becoming outdated. Cesim business simulations are constructed with the concept of a world which remains in consistent change, typically due to situations that get away instant knowledge (in the game, as in reality, the actions of each group are unidentified to each other up until each round has been finished), so that individuals train not just on the best ways to respond, however also to prepare for a market shift.

Important thinking.

Running a business includes needing to understand big quantities of information, a lot more so in this day and age. Cesim simulations enable students to put in practice their crucial thinking by engaging them to analyze and try to find patterns in the different variables and details that direct the development of the simulation, both internal and based on the behaviour of the opposing groups.

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